Research Interests

🤖 GenAI Agents for Group Collaboration

Designing and evaluating generative AI agents that intelligently support group collaboration processes, facilitate discussions, and enhance collaborative decision-making.

GenAI Agents AI-Assisted Collaboration Intelligent Support

🤝 Computer-Supported Cooperative Work

Investigating how technology supports group collaboration through studying group dynamics, communication patterns, and collaborative tool design.

CSCW Group Collaboration Team Productivity

🎯 Human-AI Interaction Design

Exploring design principles and interaction patterns that enable effective collaboration between humans and AI systems in group settings.

Human-AI Collaboration Interaction Design UX Design

Research Methodology

📊 Mixed-Methods Research

Combining quantitative analysis of user engagement metrics with qualitative insights from user experiences to understand collaborative outcomes

💬 Ethnographic Studies

In-depth interviews, focus groups, and observational studies to understand group dynamics and human-AI interaction patterns

🧪 Controlled Experiments

Laboratory and field experiments to test the effectiveness of AI-assisted collaboration tools and measure productivity outcomes

🛠️ Participatory Design

Co-design sessions with end users to develop and iteratively refine AI agents for group collaboration contexts

Program

2025
GlobalUP: Leveraging Social Media to Provide Social Support for Chinese Cultural Groups in Unfamiliar Environments
Xu, H., & Shu, X. (2025).
In International Conference on Human-Computer Interaction (HCII 2025). Cham: Springer Nature Switzerland, pp. 395-408.
Social Media Social Support Cross-Cultural Communication HCI
2024
Collective Creation of Intimacy: Exploring the Cosplay Commission Practice within the Otome Game Community in China
Zhou, Y., Xu, H., Zhang, L., & Zhao, S. (2024).
In Proceedings of the Twelfth International Symposium of Chinese CHI. pp. 729-734.
CSCW Online Communities Digital Culture Social Computing
2023
Fish for Study: An Educational Game to Provide Motivation and Avoid Distractions from Mobile Devices during Learning
Xu, H., & Hopkins, G. (2023).
In INTED2023 Proceedings. IATED, Valencia, Spain, pp. 1954-1963.
Gamification Educational Technology Mobile Applications User Research
2019
CheChe: An Interactive Tracking Robot Group Based on Footprint Reproduction
Chen, Y., Xu, H., Xie, X., Deng, R., & Wu, Q. (2019).
In UIST 2019 Student Innovation Competition.
Computer Vision Robotics UIST Competition Multi-Agent Systems